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Rigids III - Vehicle DEFORMATION

February 16, 2018

Applied Houdini is here with a spectacular new version of Rigids III - Vehicle deformation! In this lesson we'll tackle everything that goes into making high quality vehicle destruction, from deforming metal to spinning axles. Along the way, demos and breakdowns make advanced topics easy to understand before they are implemented in practice. Constraints in particular will be explored in depth, especially understanding how they're working under the hood, as well as strategies for keeping a complex rig of various physical materials organized on a higher level. We'll bring it all together in a rain of helicopter mayhem, that we'll then shade, light, render, and finish off with a simple composite. Master high and low level rigid body deformation tools and workflows today with Applied Houdini!

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In lesson Tags rigids, vehicle, destruction
← Rigids IV - Terrain DestructionRigids II - Structure Destruction →

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