In Rigids VI, we'll learn how to create fast, stable, and easily art directable chains that can be used for all kinds of situations. Common pitfalls of naive approaches will be discussed, while demonstrating advanced constraint chaining, positioning, and orienting techniques to overcome them. Once created, we'll strategically break both the chain links and their constraints as well. Other topics include creating and understanding a hinge constraint, having a bunch of coins fall out of the safe, and some fun approaches to making magical lighting and particle effects! And as always, a whole bunch of production-ready tips and tricks to streamline the whole process will be implemented as well.