In Volumes IV (formerly Dynamics IV), we cover the scenarios for dust/smoke/steam/magic most often found in production work - destruction. We begin with basic fracturing and rigid body simulation, as well as secondary particle simulation. From these we can dynamically source volumes into our smoke sim with characteristics of the fracturing mesh itself. Advanced workflows for speedy collisions, accurate sourcing, and VEX language attribute manipulation are covered in detail.
Volumes IV - Interaction
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