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Liquids IV - Fluid Interaction

December 27, 2022

Applied Houdini Liquids IV - Fluid Interaction is here to show you how to control a complex liquid simulation using the Vellum Solver. We'll combine various ingredients with unique physical properties into a big bowl of ramen in order to show off the kind of interaction that Vellum makes possible. For each of them, we'll go over the external forces and internal properties that enable realistic physical behavior as well as enable art direction. And as usual we'll dive deep into how the simulation actually works, so that we can solve issues with buoyancy, collisions, simulation stability, rendering and a whole lot more. We'll finish up by processing our results into nice looking geometry and rendering in Karma, paying particular attention to capturing the soupy look of the ramen broth. Start making sophisticated liquid simulations now, with Applied Houdini Liquids IV - Fluid Interaction!

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In newest, lesson Tags liquids, vellum
← Talks IV - Import Rigid Body Sim to Unreal (Project Titan 2022)Talks III - Rigid Body Fracturing with Solaris (Houdini Hive 2020) →

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