• Home
  • Houdini Updates
  • FAQ
  • Contact
  • Newsletter
  • About
Menu

Applied Houdini

Expert VFX training.
  • Home
  • Houdini Updates
  • FAQ
  • Contact
  • Newsletter
  • About

Liquids II - Rapid Rivers

September 3, 2019

Applied Houdini is back for Fluids II - Rapid Rivers, where we're going to learn all about how to simulate and render a fast moving river in FLIP! In this lesson we'll learn how to setup the river's initial state, sourcing, and collisions to control the behaviour of the fluid result, and then how to design the whitewater that flows along with it! We'll also spend time on wetmap generation in order to show wet collider surfaces, add non simulated detail to the liquid surface, droplet sprays, and other shading, lighting, and rendering strategies to make it look as good as possible. Along the way I'll talk about many of the most common problems you might experience with FLIP, especially at higher resolutions. and strategies to deal with them. All together this is a big fun lesson that is packed with all kinds of cool techniques you'll need to simulate and render fast moving water, so get started creating rivers today!

Buy Now!
Source: http://www.bit.ly/2LgJIBO
In newest, lesson Tags liquids, whitewater, flip
← Liquids III - Ocean Flat TankLiquids I - Fundamentals →

Latest Posts

Featured
December 28, 2022
Talks IV - Import Rigid Body Sim to Unreal (Project Titan 2022)
December 28, 2022
December 28, 2022
December 27, 2022
Liquids IV - Fluid Interaction
December 27, 2022
December 27, 2022
September 21, 2020
Talks III - Rigid Body Fracturing with Solaris (Houdini Hive 2020)
September 21, 2020
September 21, 2020
April 3, 2020
Liquids Bundle
April 3, 2020
April 3, 2020
April 3, 2020
Liquids III - Ocean Flat Tank
April 3, 2020
April 3, 2020
September 3, 2019
Liquids II - Rapid Rivers
September 3, 2019
September 3, 2019
April 7, 2019
Liquids I - Fundamentals
April 7, 2019
April 7, 2019
December 19, 2018
Super Bundle
December 19, 2018
December 19, 2018
December 4, 2018
Particles Bundle
December 4, 2018
December 4, 2018
December 4, 2018
Particles VI - Programming Behavior
December 4, 2018
December 4, 2018

© 2022 DIGITAL STYLEZ LLC