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Particles VI - Programming Behavior

December 4, 2018

In Particles VI: Programming Behaviour we'll talk about how to have absolute control over everything every particle does at any time using the VEX language as well as programming concepts in general. In particular, we will address how we can create particles that individually make multiple decisions based off their surroundings and other criteria. All that plus some fun secondary procedural geometry modelling results in super detailed and complex effect! Along the way we'll talk about a whole bunch of my most favorite tips and tricks too, so get ready for one of the most exciting Applied Houdini lessons yet!

Get it now!
Source: http://bit.ly/2Ss1l2g
In lesson Tags particles, vex
← Particles BundleParticles V - Grains →

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