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Applied Houdini

Expert VFX training.
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Start making liquids today here: http://www.bit.ly/2G4xWrp In Liquids I, we will learn how to make liquid simulations with the FLIP solver! Really understanding the mechanics of FLIP will be the main focus, including in-depth explanations and visual aides to effectively explain how it works. We will also build a dynamic example of a liquid being sourced, collided with, surfaced, shaded, and rendered! Along the way I'll talk about some of my favorite tips, tricks, and workflow ideas as usual. Please note that this lesson is not free like the introductary lessons of the Particles, Volumes, and Rigids series as Liquids I is not for beginners. This lesson is for intermediate level Houdini users that already have an understanding of volumetric and particle simulations, and acts as an extension of those series! Please check out my free Particles I and Volumes I lessons at http://www.appliedhoudini.com if you are just getting started. Applied Houdini is a production quality oriented series created by Steven Knipping (https://www.imdb.com/name/nm3725241/), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Last Jedi, Avengers: Infinity War, Rogue One: A Star Wars Story). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Liquids I - Fundamentals

April 7, 2019

Start making liquid simulations with the FLIP solver!

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In newest, lesson Tags particles, liquids, flip, water
Collage of 15 Houdini simulations

Everything you need to know about liquids, particles, destruction, and volumes!

Super Bundle

December 19, 2018

Everything you need to know about particles, destruction, volumes, and liquids!

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In bundle Tags particles, rigids, volumes
Check it out here: http://bit.ly/2Ss1l2g Welcome back to Applied Houdini for Particles VI: Programming Behaviour! In this lesson we'll talk about how to have absolute control over everything every particle does at any time using the VEX language as well as programming concepts in general. In particular, we will address how we can create particles that individually make multiple decisions based off their surroundings and other criteria. All that plus some fun secondary procedural geometry modelling results in super detailed and complex effect! Along the way we'll talk about a whole bunch of my most favorite tips and tricks too, so get ready for one of the most exciting Applied Houdini lessons yet! Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Avengers: Infinity War, Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Particles VI - Programming Behavior

December 4, 2018

Use VEX programming to control particles!

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In lesson Tags particles, vex
Get started with grains here: http://www.bit.ly/2D5njUW Particles V - Grains is here to teach you how to make epic snow/sand/mud effects with grains in the Vellum Solver, also known as PBD (point based dynamics)! In this lesson we will quickly learn how to efficiently simulate millions of tiny stacking particles in order to make a snowy expanse collapse into a sinkhole. Along the way we'll control various properties and constraints to control our grain simulation, as well as cover novel geometry and rendering based tricks to make our snow look as good as possible. Start playing with snow with grains today! Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Avengers: Infinity War, Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Particles V - Grains

October 25, 2018

Make snow/sand effects with grains in the Vellum Solver!

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In lesson, newest Tags particles, particlesV, simulation, snow, sand
Go find it here: http://www.bit.ly/2M1lg4g Applied Houdini Particles IV - Physical Instances will teach you how to go beyond using particles to just simulate points, and instead treat them as physical things! When dealing with massive amounts of physical objects, it is no longer efficient (or even possible at all oftentimes) to use rigid body systems to get a quick and good looking result. Instead, we will customize the behavior of the particles both in the air and colliding with the ground to look great and simulate fast. Also covered in this lesson is an easy to implement growth/dissolving algorithm, better translucency shading, and more of my favorite workflow tricks. Start making impossibly detailed particle simulations now! Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Avengers: Infinity War, Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Particles IV - Physical Instances

September 5, 2018

Simulate massive amounts of particles as though they were physical objects!

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In lesson Tags particles, simulation, instances, flowers, magic
Go make sparks, lightning, scorch marks, and more now: http://www.bit.ly/2IsU0KI Applied Houdini Particles III - Advanced Particles and Lightning is a two (or three? Or five!) in one lesson covering a wide variety of visual and technical topics surrounding the creation of lightning style energy bolts and photorealistic sparks! We will cover how to accurately portray the sub-frame curved motion blur necessary to make sparks look their best using advanced geometry manipulation skills, as well as build up an algorithm for art directing energy tree structures that track objects in the scene. Sparks will fly, source, collide, split, blur, and illuminate in this action packed lesson! Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Particles III - Sparks and Lightning

April 4, 2018

Create advanced sparks and lightning energy bolts with custom motion blur!

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In lesson Tags particles, magic, flow, particlesII
Go make awesome effects with Particles II - Velocity Fields now: http://www.bit.ly/2kL5GP0 Applied Houdini Particles II - Velocity Fields will teach you everything you need to know to make stunning particle effects with velocity fields! We will create two different effects in this course, one based off of a dynamic Pyro sim, and one using curl noise to wash particles around a surface. After simulating, we'll take our particles even farther by shading, shaping, and lighting them based on data derived from the sims themselves. You'll be making professional looking advanced particle sims in no time! Applied Houdini is a production quality oriented series created by Steven Knipping(vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Particles II - Velocity Fields

February 16, 2018

Create advanced particle flows using velocity fields!

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In lesson, newest Tags particles, magic, flow, particlesII
New free lesson available now! All about particles. Find all of my lessons on appliedhoudini.com! http://www.appliedhoudini.com/#/volumes-and-rigids-complete-package/ In Applied Houdini Particles I, we'll learn all about how particles can easily give rise to complex effects. In this lesson we'll develop a magical effect from scratch, starting with learning the fundamentals of what makes a particle a particle. From there we'll develop techniques to effectively source, simulate, and afterwards refine the look and feel of our millions of particles. As with all of these lessons, efficient workflows and many of my favorite tips and tricks will help you leap ahead to a production quality final effect. Applied Houdini is a production quality oriented series created by Steven Knipping(vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Particles I - Fundamentals

February 16, 2018

Get started with particles now!

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In lesson, free lesson Tags particles, magic, fundamentals
Get it now at www.appliedhoudini.com/rigids-v In Rigids V, we'll create a series of blasts whose shape and position are based off of a dynamic laser gunfire simulation! We'll design the shape of the explosion at each laser bolt impact by controlling the sources of the new rigid body debris, particles, streamers, and smoke. Several commonly (and easily) used math topics are introduced here in order to achieve professional and art directable results, including quaternions, cross, and dot products. A professional workflow will as always be demonstrated to keep all of this organized and efficient, plus lots of advanced tips and tricks. The final renders will even be brought to life with illumination from the lasers themselves! Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Rogue One, Star Wars: The Force Awakens, Avengers: Age of Ultron). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Rigids V - Dynamic Blasts

February 16, 2018

Rapid fire rigid and particle bursts!

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In lesson Tags destruction, particles, rigids

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