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Applied Houdini

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Get started with grains here: http://www.bit.ly/2D5njUW Particles V - Grains is here to teach you how to make epic snow/sand/mud effects with grains in the Vellum Solver, also known as PBD (point based dynamics)! In this lesson we will quickly learn how to efficiently simulate millions of tiny stacking particles in order to make a snowy expanse collapse into a sinkhole. Along the way we'll control various properties and constraints to control our grain simulation, as well as cover novel geometry and rendering based tricks to make our snow look as good as possible. Start playing with snow with grains today! Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Avengers: Infinity War, Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Particles V - Grains

October 25, 2018

Make snow/sand effects with grains in the Vellum Solver!

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In lesson, newest Tags particles, particlesV, simulation, snow, sand
Go find it here: http://www.bit.ly/2M1lg4g Applied Houdini Particles IV - Physical Instances will teach you how to go beyond using particles to just simulate points, and instead treat them as physical things! When dealing with massive amounts of physical objects, it is no longer efficient (or even possible at all oftentimes) to use rigid body systems to get a quick and good looking result. Instead, we will customize the behavior of the particles both in the air and colliding with the ground to look great and simulate fast. Also covered in this lesson is an easy to implement growth/dissolving algorithm, better translucency shading, and more of my favorite workflow tricks. Start making impossibly detailed particle simulations now! Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Avengers: Infinity War, Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Particles IV - Physical Instances

September 5, 2018

Simulate massive amounts of particles as though they were physical objects!

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In lesson Tags particles, simulation, instances, flowers, magic
Applied Houdini is back again for Volumes IV - Interaction, where we'll make a dramatic smoke simulation that billows out from a collapsing building! Master complex smoke and particle simulations today: http://www.appliedhoudini.com/blog/volumes-iv-interaction We'll begin by creating a sophisticated particle sim that is sourced from and interacts with a destruction cache. From these particles, we'll dynamically generate volumes and make changes to the standard Pyro collision and solver workflow in order to push our smoke simulation further than what we'd normally be able to do otherwise. As we iterate over our particle and smoke sims, we'll always be focusing on art direction as well as various technical strategies - including how to massively compress the caches we're writing to disk. And as usual, we'll even finish up by lighting, shading and rendering our work too. Though this lesson already comes with all the rigid body cache files you'll need, it also works great as a continuation of the Applied Houdini Rigids II - Structure Destruction lesson! So, improve your old work or learn something new with Applied Houdini today! If you bought the previous version of this lesson (Dynamics/Volumes IV) after March 1st 2020, you will receive an email from CGCircuit entitling you to this upgrade for free! And now for the first time, if you bought the previous version at any time before March 1st 2020, you will receive a 50% off coupon for this lesson! Please allow a few days for these coupons/entitlements to go out, thanks! Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: Rise of Skywalker, Avengers: Endgame, Aquaman). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space.

Volumes IV - Interaction

February 16, 2018

Control complex volumes with particles and collisions!

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In lesson Tags volumes, simulation
Master smoke simulations with Applied Houdini here: http://www.bit.ly/2ILDOIJ Welcome to Applied Houdini Volumes II - Simulation! In this lesson we're going to talk about how to make realistic, production quality smoke while creating the result you see here. By exploring many of the microsolvers that make up the main Pyro solver, we will gain an in-depth knowledge of how to precisely control the behavior of our simulation. We'll begin by examining how a high quality input source helps produce a high quality result, and end with some basic shading and rendering to quickly make our demo look good. Watch out for some pro-tips and tricks along the way, and have fun mastering smoke simulation in Houdini now. Applied Houdini is a production quality oriented series created by Steven Knipping (imdb.com/name/nm3725241/), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Last Jedi, Avengers: Infinity War, Rogue One: A Star Wars Story). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Volumes II - Simulation

February 15, 2018

Advanced smoke simulation techniques!

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In lesson Tags volumes, simulation

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