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Applied Houdini

Expert VFX training.
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Go find it here: http://www.bit.ly/2M1lg4g Applied Houdini Particles IV - Physical Instances will teach you how to go beyond using particles to just simulate points, and instead treat them as physical things! When dealing with massive amounts of physical objects, it is no longer efficient (or even possible at all oftentimes) to use rigid body systems to get a quick and good looking result. Instead, we will customize the behavior of the particles both in the air and colliding with the ground to look great and simulate fast. Also covered in this lesson is an easy to implement growth/dissolving algorithm, better translucency shading, and more of my favorite workflow tricks. Start making impossibly detailed particle simulations now! Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Avengers: Infinity War, Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Particles IV - Physical Instances

September 5, 2018

Simulate massive amounts of particles as though they were physical objects!

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In lesson Tags particles, simulation, instances, flowers, magic
Go make sparks, lightning, scorch marks, and more now: http://www.bit.ly/2IsU0KI Applied Houdini Particles III - Advanced Particles and Lightning is a two (or three? Or five!) in one lesson covering a wide variety of visual and technical topics surrounding the creation of lightning style energy bolts and photorealistic sparks! We will cover how to accurately portray the sub-frame curved motion blur necessary to make sparks look their best using advanced geometry manipulation skills, as well as build up an algorithm for art directing energy tree structures that track objects in the scene. Sparks will fly, source, collide, split, blur, and illuminate in this action packed lesson! Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Particles III - Sparks and Lightning

April 4, 2018

Create advanced sparks and lightning energy bolts with custom motion blur!

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In lesson Tags particles, magic, flow, particlesII
Go make awesome effects with Particles II - Velocity Fields now: http://www.bit.ly/2kL5GP0 Applied Houdini Particles II - Velocity Fields will teach you everything you need to know to make stunning particle effects with velocity fields! We will create two different effects in this course, one based off of a dynamic Pyro sim, and one using curl noise to wash particles around a surface. After simulating, we'll take our particles even farther by shading, shaping, and lighting them based on data derived from the sims themselves. You'll be making professional looking advanced particle sims in no time! Applied Houdini is a production quality oriented series created by Steven Knipping(vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Particles II - Velocity Fields

February 16, 2018

Create advanced particle flows using velocity fields!

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In lesson, newest Tags particles, magic, flow, particlesII
New free lesson available now! All about particles. Find all of my lessons on appliedhoudini.com! http://www.appliedhoudini.com/#/volumes-and-rigids-complete-package/ In Applied Houdini Particles I, we'll learn all about how particles can easily give rise to complex effects. In this lesson we'll develop a magical effect from scratch, starting with learning the fundamentals of what makes a particle a particle. From there we'll develop techniques to effectively source, simulate, and afterwards refine the look and feel of our millions of particles. As with all of these lessons, efficient workflows and many of my favorite tips and tricks will help you leap ahead to a production quality final effect. Applied Houdini is a production quality oriented series created by Steven Knipping(vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Particles I - Fundamentals

February 16, 2018

Get started with particles now!

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In lesson, free lesson Tags particles, magic, fundamentals
"Rigids VI - Advanced chains" has arrived! Get it here: http://www.bit.ly/2xLrDlu In Rigids VI, we'll learn how to create fast, stable, and easily art directable chains that can be used for all kinds of situations. Common pitfalls of naive approaches will be discussed, while demonstrating advanced constraint chaining, positioning, and orienting techniques to overcome them. Once created, we'll strategically break both the chain links and their constraints as well. Other topics include creating and understanding a hinge constraint, having a bunch of coins fall out of the safe, and some fun approaches to making magical lighting and particle effects! And as always, a whole bunch of production-ready tips and tricks to streamline the whole process will be implemented as well. And by overwhelming demand, you can get all six rigids lessons in discounted bundle here: http://www.bit.ly/2xLA7J9 Or if you've really been holding out, you can now find the entire Volumetrics and Rigids series together here: http://www.bit.ly/2yuvVB7

Rigids VI - Advanced Chains

February 16, 2018

Create, control, and break chains!

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In lesson Tags rigids, chains, magic
Applied Houdini is here with one of my most exciting lessons yet - Volumes VI, Controlling magic! Handle complex volume effects with ease today: https://www.bit.ly/3aYNNaS In this lesson we're going create a multi-layered magical scene using all kinds of advanced volume manipulation techniques. Instead of always using Pyro, we'll begin by creating procedurally generated volumes that look great but are actually designed without simulation. Much of this will be accomplished via art directable volume deformations, with two different robust techniques implemented effeciently in VEX code. In addition to shading, lighting, rendering, and compositing topics, we'll also design a custom vortex velocity field in order to drive some final simulations. By the end of this lesson, you'll have the confidence to control any kind of volume effect, both magical or otherwise! Please note that this lesson is an all new topic in the Volumes series! Volumes V v2.0 replaced the old Dynamics/Volumes VI. Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: Rise of Skywalker, Avengers: Endgame, Aquaman). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space.

Volumes VI - Controlling Magic

February 16, 2018

Create magical effects with volume deformations and custom velocity fields!

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In newest, lesson Tags volumes, magic, advanced, vex

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