Simulate a metal deformation sim in Houdini, then bring it into Unreal using vertex animation textures!
Read More
Ingesting a USD scene with Solaris, isolating and fracturing desired areas, simulation, and reintegration back into the overall USD scene for downstream use.
Steve Knipping is the creator of the Applied Houdini video tutorial series, and Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic.
Talks III - Rigid Body Fracturing with Solaris (Houdini Hive 2020)
Ingesting a USD scene with Solaris, isolating and fracturing desired areas, simulation, and reintegration back into the overall USD scene for downstream use!
Read More
The ‘Elements of VFX’ series features segments on Water, Fire, Earth, Wood, and Metal, each presented by a different Houdini expert who will bring their own experience and wisdom to the topic.
In this lesson, focusing on WOOD, Steve Knipping takes you through designing, building all of the pieces, and destroying a typical wooden boat. The lesson is crammed with a lot of techniques that you can apply to your own project, such as:
- Complex voronoi fractures based on a novel geometry analysis of the shape to be fractured
- Quick fracturing wood based simulation setup
- Advanced PolyExtrude and PolyPath applications
- Skinning complex shapes from a few curves
- Much, much, more!
Here's the file from the video to help you along!
http://www.appliedhoudini.com/s/AppliedHoudiniBoat.hipnc
Talks II - Build and destroy wooden boats (Siggraph 2018)
Design, build, and destroy a typical wooden boat!
Read More
Steven Knipping of the Applied Houdini video tutorial series talks about Houdini 16's new workflows for making awesome looking fractures faster and easier! He'll discuss how to art direct certain material looks and when to use booleans, voronoi, for loops and more!
Talks I - Boolean Or Not Boolean (SIGGRAPH 2017)
All about the Boolean fracture!
Read More
New free lesson available now! All about particles.
Find all of my lessons on appliedhoudini.com!
http://www.appliedhoudini.com/#/volumes-and-rigids-complete-package/
In Applied Houdini Particles I, we'll learn all about how particles can easily give rise to complex effects. In this lesson we'll develop a magical effect from scratch, starting with learning the fundamentals of what makes a particle a particle. From there we'll develop techniques to effectively source, simulate, and afterwards refine the look and feel of our millions of particles. As with all of these lessons, efficient workflows and many of my favorite tips and tricks will help you leap ahead to a production quality final effect.
Applied Houdini is a production quality oriented series created by Steven Knipping(vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!
Particles I - Fundamentals
Get started with particles now!
Read MoreApplied Houdini Rigids I version 2.0 - Fundamentals is here!
Rigids I - Fundamentals
Get started with rigid body destruction!
Read More
An update to my free popular "Applied Houdini - Dynamics I - Introduction to volume simulation and rendering" video tutorial lesson!
Become an expert VFX artist with Applied Houdini at : http://www.appliedhoudini.com
In Volumes I, we will jump right in and tackle a simulation of a vaporizing pig's head. We start with simulation fundamentals such as generating initial volumes as well as what exactly vectors, and voxels, and volumes are. From there we set up a basic simulation, cache it, and render it. Tips and tricks including optimal UI organization and a simple workflow setup will also be discussed.
Applied Houdini is a production quality oriented series created by Steven Knipping (https://www.imdb.com/name/nm3725241/), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Last Jedi, Avengers: Infinity War, Rogue One: A Star Wars Story). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!
Volumes I - Fundamentals
Getting started with volumes, for free!
Read More