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Applied Houdini

Expert VFX training.
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Talks IV - Import Rigid Body Sim to Unreal (Project Titan 2022)

December 28, 2022

Simulate a metal deformation sim in Houdini, then bring it into Unreal using vertex animation textures!

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In free lesson, talk Tags fracturing, destruction, free, usd, unreal, vat, vertex animation texture
Ingesting a USD scene with Solaris, isolating and fracturing desired areas, simulation, and reintegration back into the overall USD scene for downstream use. Steve Knipping is the creator of the Applied Houdini video tutorial series, and Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic.

Talks III - Rigid Body Fracturing with Solaris (Houdini Hive 2020)

September 21, 2020

Ingesting a USD scene with Solaris, isolating and fracturing desired areas, simulation, and reintegration back into the overall USD scene for downstream use!

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In free lesson, talk Tags fracturing, destruction, free, solaris, usd
The ‘Elements of VFX’ series features segments on Water, Fire, Earth, Wood, and Metal, each presented by a different Houdini expert who will bring their own experience and wisdom to the topic. In this lesson, focusing on WOOD, Steve Knipping takes you through designing, building all of the pieces, and destroying a typical wooden boat. The lesson is crammed with a lot of techniques that you can apply to your own project, such as: - Complex voronoi fractures based on a novel geometry analysis of the shape to be fractured - Quick fracturing wood based simulation setup - Advanced PolyExtrude and PolyPath applications - Skinning complex shapes from a few curves - Much, much, more! Here's the file from the video to help you along! http://www.appliedhoudini.com/s/AppliedHoudiniBoat.hipnc

Talks II - Build and destroy wooden boats (Siggraph 2018)

August 14, 2018

Design, build, and destroy a typical wooden boat!

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In free lesson, talk Tags siggraph, wood, fracturing, destruction, free
Steven Knipping of the Applied Houdini video tutorial series talks about Houdini 16's new workflows for making awesome looking fractures faster and easier! He'll discuss how to art direct certain material looks and when to use booleans, voronoi, for loops and more!

Talks I - Boolean Or Not Boolean (SIGGRAPH 2017)

February 16, 2018

All about the Boolean fracture!

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In free lesson, talk Tags destruction, rigids
New free lesson available now! All about particles. Find all of my lessons on appliedhoudini.com! http://www.appliedhoudini.com/#/volumes-and-rigids-complete-package/ In Applied Houdini Particles I, we'll learn all about how particles can easily give rise to complex effects. In this lesson we'll develop a magical effect from scratch, starting with learning the fundamentals of what makes a particle a particle. From there we'll develop techniques to effectively source, simulate, and afterwards refine the look and feel of our millions of particles. As with all of these lessons, efficient workflows and many of my favorite tips and tricks will help you leap ahead to a production quality final effect. Applied Houdini is a production quality oriented series created by Steven Knipping(vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Particles I - Fundamentals

February 16, 2018

Get started with particles now!

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In lesson, free lesson Tags particles, magic, fundamentals

Applied Houdini Rigids I version 2.0 - Fundamentals is here!

Rigids I - Fundamentals

February 16, 2018

Get started with rigid body destruction!

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In lesson, free lesson Tags rigids, fundamentals
An update to my free popular "Applied Houdini - Dynamics I - Introduction to volume simulation and rendering" video tutorial lesson! Become an expert VFX artist with Applied Houdini at : http://www.appliedhoudini.com In Volumes I, we will jump right in and tackle a simulation of a vaporizing pig's head. We start with simulation fundamentals such as generating initial volumes as well as what exactly vectors, and voxels, and volumes are. From there we set up a basic simulation, cache it, and render it. Tips and tricks including optimal UI organization and a simple workflow setup will also be discussed. Applied Houdini is a production quality oriented series created by Steven Knipping (https://www.imdb.com/name/nm3725241/), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Last Jedi, Avengers: Infinity War, Rogue One: A Star Wars Story). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Volumes I - Fundamentals

February 15, 2018

Getting started with volumes, for free!

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In free lesson, lesson Tags volumes, intro

Latest Posts

Featured
Dec 28, 2022
Talks IV - Import Rigid Body Sim to Unreal (Project Titan 2022)
Dec 28, 2022
Dec 28, 2022
Dec 27, 2022
Liquids IV - Fluid Interaction
Dec 27, 2022
Dec 27, 2022
Sep 21, 2020
Talks III - Rigid Body Fracturing with Solaris (Houdini Hive 2020)
Sep 21, 2020
Sep 21, 2020
Apr 3, 2020
Liquids Bundle
Apr 3, 2020
Apr 3, 2020
Apr 3, 2020
Liquids III - Ocean Flat Tank
Apr 3, 2020
Apr 3, 2020
Sep 3, 2019
Liquids II - Rapid Rivers
Sep 3, 2019
Sep 3, 2019
Apr 7, 2019
Liquids I - Fundamentals
Apr 7, 2019
Apr 7, 2019
Dec 19, 2018
Super Bundle
Dec 19, 2018
Dec 19, 2018
Dec 4, 2018
Particles Bundle
Dec 4, 2018
Dec 4, 2018
Dec 4, 2018
Particles VI - Programming Behavior
Dec 4, 2018
Dec 4, 2018

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