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Applied Houdini

Expert VFX training.
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Talks IV - Import Rigid Body Sim to Unreal (Project Titan 2022)

December 28, 2022

Simulate a metal deformation sim in Houdini, then bring it into Unreal using vertex animation textures!

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In free lesson, talk Tags fracturing, destruction, free, usd, unreal, vat, vertex animation texture

Talks III - Rigid Body Fracturing with Solaris (Houdini Hive 2020)

September 21, 2020

Ingesting a USD scene with Solaris, isolating and fracturing desired areas, simulation, and reintegration back into the overall USD scene for downstream use!

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In free lesson, talk Tags fracturing, destruction, free, solaris, usd

Talks II - Build and destroy wooden boats (Siggraph 2018)

August 14, 2018

Design, build, and destroy a typical wooden boat!

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In free lesson, talk Tags siggraph, wood, fracturing, destruction, free

SIGGRAPH fracturing presentation is online!

August 7, 2017

My #Siggraph2017 talk about fracturing FX was recorded and is online now! Thanks #SideFX, it was a blast! Watch me try to be funny while talking about cool workflows to fracture more effectively with Houdini 16's new Boolean SOP!

https://vimeo.com/228248086

Tags fracturing, siggraph, free, talk
Hosted by SideFX in the Houdini Hive area!

Hosted by SideFX in the Houdini Hive area!

Come to my Houdini talk at Siggraph in August!

July 18, 2017

SideFX has asked me to do a talk/lesson live at Siggraph 2017 next month, and I am happy to oblige! Want to hear about cool fracturing techniques, workflow ideas, or just want a free t-shirt? Then come to the super cool Houdini Hive section hosting my session from 1pm  - 2pm on Tuesday, August 1st in the LA Convention Center. Check it out:

https://www.sidefx.com/community/siggraph-2017/

Boolean or not Boolean: Fun with Fracturing
Steven Knipping of the Applied Houdini video tutorial series talks about Houdini 16's new workflows for making awesome looking fractures faster and easier! He'll discuss how to art direct certain material looks and when to use booleans, voronoi, for loops and more!

Tags siggraph, convention, sidefx, session, class, fracturing, boolean

Latest Posts

Featured
December 28, 2022
Talks IV - Import Rigid Body Sim to Unreal (Project Titan 2022)
December 28, 2022
December 28, 2022
December 27, 2022
Liquids IV - Fluid Interaction
December 27, 2022
December 27, 2022
September 21, 2020
Talks III - Rigid Body Fracturing with Solaris (Houdini Hive 2020)
September 21, 2020
September 21, 2020
April 3, 2020
Liquids Bundle
April 3, 2020
April 3, 2020
April 3, 2020
Liquids III - Ocean Flat Tank
April 3, 2020
April 3, 2020
September 3, 2019
Liquids II - Rapid Rivers
September 3, 2019
September 3, 2019
April 7, 2019
Liquids I - Fundamentals
April 7, 2019
April 7, 2019
December 19, 2018
Super Bundle
December 19, 2018
December 19, 2018
December 4, 2018
Particles Bundle
December 4, 2018
December 4, 2018
December 4, 2018
Particles VI - Programming Behavior
December 4, 2018
December 4, 2018

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