Simulate a metal deformation sim in Houdini, then bring it into Unreal using vertex animation textures!
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Ingesting a USD scene with Solaris, isolating and fracturing desired areas, simulation, and reintegration back into the overall USD scene for downstream use.
Steve Knipping is the creator of the Applied Houdini video tutorial series, and Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic.
Talks III - Rigid Body Fracturing with Solaris (Houdini Hive 2020)
Ingesting a USD scene with Solaris, isolating and fracturing desired areas, simulation, and reintegration back into the overall USD scene for downstream use!
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The ‘Elements of VFX’ series features segments on Water, Fire, Earth, Wood, and Metal, each presented by a different Houdini expert who will bring their own experience and wisdom to the topic.
In this lesson, focusing on WOOD, Steve Knipping takes you through designing, building all of the pieces, and destroying a typical wooden boat. The lesson is crammed with a lot of techniques that you can apply to your own project, such as:
- Complex voronoi fractures based on a novel geometry analysis of the shape to be fractured
- Quick fracturing wood based simulation setup
- Advanced PolyExtrude and PolyPath applications
- Skinning complex shapes from a few curves
- Much, much, more!
Here's the file from the video to help you along!
http://www.appliedhoudini.com/s/AppliedHoudiniBoat.hipnc
Talks II - Build and destroy wooden boats (Siggraph 2018)
Design, build, and destroy a typical wooden boat!
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Steven Knipping of the Applied Houdini video tutorial series talks about Houdini 16's new workflows for making awesome looking fractures faster and easier! He'll discuss how to art direct certain material looks and when to use booleans, voronoi, for loops and more!
Talks I - Boolean Or Not Boolean (SIGGRAPH 2017)
All about the Boolean fracture!
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Get it now at www.appliedhoudini.com/rigids-v
In Rigids V, we'll create a series of blasts whose shape and position are based off of a dynamic laser gunfire simulation! We'll design the shape of the explosion at each laser bolt impact by controlling the sources of the new rigid body debris, particles, streamers, and smoke. Several commonly (and easily) used math topics are introduced here in order to achieve professional and art directable results, including quaternions, cross, and dot products. A professional workflow will as always be demonstrated to keep all of this organized and efficient, plus lots of advanced tips and tricks. The final renders will even be brought to life with illumination from the lasers themselves!
Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Rogue One, Star Wars: The Force Awakens, Avengers: Age of Ultron). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!
Rigids V - Dynamic Blasts
Rapid fire rigid and particle bursts!
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Get it now at http://www.appliedhoudini.com/rigids-iv
Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Rogue One, Star Wars: The Force Awakens, Avengers: Age of Ultron). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!
In Rigids IV, we're going to use Houdini 16's new Boolean SOP to learn how to fracture and subfracture (and sub-subfracture!) a large chunk of terrain that we'll make from scratch. We'll learn how to make a powerful workflow to surround this new production studio-class fracturing tool, as just knowing how to do the fracture is not enough. We will need to make every step of the way completely art directable, as well as efficient to create, to cache, to simulate, and to render. Along the way we will learn more scripting techniques, simulation tricks, and production tested tips in order to arrive at our exciting result!
Rigids IV - Terrain Destruction
Rapidly fracture and control terrain destruction!
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Please note: Rigids III is a 5 hour ultra-lesson, essentially 2 in 1! Plus, it comes with a free high resolution helicopter for you to keep and use however you want!
Get it now on CGCircuit:
http://www.appliedhoudini.com/#/rigids-iii/
Check out the entire Applied Houdini catalog in one place here:
http://www.appliedhoudini.com
Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Rogue One, Star Wars: The Force Awakens, Avengers: Age of Ultron). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!
In Rigids III we will tackle the complex task of destroying a vehicle! Included with the lesson is a high resolution helicopter that we will smash into the ground. We talk extensively about the mysterious "hard" and "cone twist" constraints, as well as strategies to combine them with the "glue" constraint in order to achieve the looks of different physical materials under stress. Perhaps most importantly, an efficient workflow is described in order to keep this complexity manageable as well as art directable. As a bonus, we will also render our final work in Mantra as well as export to the Alembic file format in order to read into other packages if we desire.
Rigids III - Vehicle DEFORMATION
Metal deformation and joint articulation for destroying vehicles!
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Master building destruction today: https://bit.ly/3fyV3cu
Applied Houdini is back with a huge upgrade to one of my most popular tutorials, Rigids II - Structure Destruction! In this lesson we're going to procedurally model a building that takes advantage of geometry instancing in order to create a super memory efficient and detailed rigid body simulation that is still art directable! This beautiful concrete and glass building will be held together with a custom constraint system, and then blown up over and over again when we run a bunch of simulations using Houdini's new Procedural Dependency Graph (or PDG) workflow. These "wedges" will use TOPs nodes to run sims at the same time, render previews, burn in text, and even create final movies on disk that we can use to make decisions about our sim settings. Once we converge on a simulation that we like, we'll shade, light, and render it in Mantra - but also as a bonus, I'll show you how to optimally import our result into Solaris as well, using LOPs to bring our still instanced-enabled geometry over to USD so we can render our building collapse in Karma. There's a lot to learn and love in this new update, and I hope you have fun exploring all the new ways making detailed destruction in Houdini is better than ever!
Applied Houdini is a production quality oriented series created by Steven Knipping (https://www.imdb.com/name/nm3725241/), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: Rise of Skywalker, Star Wars: The Last Jedi, Aquaman, Star Wars: Rogue One). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space.
Rigids II - Structure Destruction
Rigid constraints and forces to break buildings!
Read MoreDemo reel by Andrea Lazzarini
Check out Andrea Lazzarini's new demo reel, made in part with the Applied Houdini Rigids video tutorial series - that church collapse shot is awesome! Thanks for sending, Andrea!
