• Home
  • Houdini Updates
  • FAQ
  • Contact
  • Newsletter
  • About
Menu

Applied Houdini

Expert VFX training.
  • Home
  • Houdini Updates
  • FAQ
  • Contact
  • Newsletter
  • About

Rigids V - Dynamic Blasts

February 16, 2018

In Rigids V, we'll create a series of blasts whose shape and position are based off of a dynamic laser gunfire simulation! We'll design the shape of the explosion at each laser bolt impact by controlling the sources of the new rigid body debris, particles, streamers, and smoke. Several commonly (and easily) used math topics are introduced here in order to achieve professional and art directable results, including quaternions, cross, and dot products. A professional workflow will as always be demonstrated to keep all of this organized and efficient, plus lots of advanced tips and tricks. The final renders will even be brought to life with illumination from the lasers themselves!  

Buy Now!
Source: http://bit.ly/2BuvOVU
In lesson Tags destruction, particles, rigids
← Rigids VI - Advanced ChainsRigids IV - Terrain Destruction →

Latest Posts

Featured
Dec 28, 2022
Talks IV - Import Rigid Body Sim to Unreal (Project Titan 2022)
Dec 28, 2022
Dec 28, 2022
Dec 27, 2022
Liquids IV - Fluid Interaction
Dec 27, 2022
Dec 27, 2022
Sep 21, 2020
Talks III - Rigid Body Fracturing with Solaris (Houdini Hive 2020)
Sep 21, 2020
Sep 21, 2020
Apr 3, 2020
Liquids Bundle
Apr 3, 2020
Apr 3, 2020
Apr 3, 2020
Liquids III - Ocean Flat Tank
Apr 3, 2020
Apr 3, 2020
Sep 3, 2019
Liquids II - Rapid Rivers
Sep 3, 2019
Sep 3, 2019
Apr 7, 2019
Liquids I - Fundamentals
Apr 7, 2019
Apr 7, 2019
Dec 19, 2018
Super Bundle
Dec 19, 2018
Dec 19, 2018
Dec 4, 2018
Particles Bundle
Dec 4, 2018
Dec 4, 2018
Dec 4, 2018
Particles VI - Programming Behavior
Dec 4, 2018
Dec 4, 2018

© 2022 DIGITAL STYLEZ LLC