Simulate a metal deformation sim in Houdini, then bring it into Unreal using vertex animation textures!
Read More
Ingesting a USD scene with Solaris, isolating and fracturing desired areas, simulation, and reintegration back into the overall USD scene for downstream use.
Steve Knipping is the creator of the Applied Houdini video tutorial series, and Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic.
Talks III - Rigid Body Fracturing with Solaris (Houdini Hive 2020)
Ingesting a USD scene with Solaris, isolating and fracturing desired areas, simulation, and reintegration back into the overall USD scene for downstream use!
Read More
The ‘Elements of VFX’ series features segments on Water, Fire, Earth, Wood, and Metal, each presented by a different Houdini expert who will bring their own experience and wisdom to the topic.
In this lesson, focusing on WOOD, Steve Knipping takes you through designing, building all of the pieces, and destroying a typical wooden boat. The lesson is crammed with a lot of techniques that you can apply to your own project, such as:
- Complex voronoi fractures based on a novel geometry analysis of the shape to be fractured
- Quick fracturing wood based simulation setup
- Advanced PolyExtrude and PolyPath applications
- Skinning complex shapes from a few curves
- Much, much, more!
Here's the file from the video to help you along!
http://www.appliedhoudini.com/s/AppliedHoudiniBoat.hipnc
Talks II - Build and destroy wooden boats (Siggraph 2018)
Design, build, and destroy a typical wooden boat!
Read More
Steven Knipping of the Applied Houdini video tutorial series talks about Houdini 16's new workflows for making awesome looking fractures faster and easier! He'll discuss how to art direct certain material looks and when to use booleans, voronoi, for loops and more!
Talks I - Boolean Or Not Boolean (SIGGRAPH 2017)
All about the Boolean fracture!
Read More