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Volumes I - Fundamentals

February 15, 2018

In Volumes I (version 2.0), we will jump right in and tackle a simulation of a vaporizing pig's head. We start with simulation fundamentals such as generating initial volumes as well as what exactly domains, vectors, and voxels are. From there we set up a basic simulation with a few forces, cache it, and render it. Tips and tricks including optimal UI organization and a bare bones workflow setup will also be discussed.

Watch now on CgCircuit!
In free lesson, lesson Tags volumes, intro
← Volumes II - SimulationParticles II - Velocity Fields is available! →

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