All about explosion simulation and rendering!
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Welcome to Applied Houdini Volumes V - Explosions, where we'll talk all about how to simulate, shade, and render a cinematic explosion in Houdini!
Master complex explosion simulation and rendering today: https://www.bit.ly/2ZsAPMd
We'll start by learning to create and control combustion style simulations in the sparse pyro solver, and then take it further by using PDG to run a bunch of wedged sims so that we can work more effeciently. Custom simulation and post-simulation techniques, together with custom shader and lighting strategies, will allow us to create production quality work in ways that out of the box tools just can't. After some compositing, we'll end up with a great explosion - but more importantly, the knowledge and confidence to hack solvers and shaders to create all kinds of effects! Master all this and more right now with Applied Houdini Volumes V - Explosions.
If you bought either half of the previous version of this lesson (Dynamics V or VI) after June 1st 2020, you will receive an email from CGCircuit entitling you to this upgrade for free! If you bought the previous version at any time before June 1st 2020, you will receive a 50% off coupon for this lesson!
Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: Rise of Skywalker, Avengers: Endgame, Aquaman). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space.
