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Applied Houdini

Expert VFX training.
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Talks IV - Import Rigid Body Sim to Unreal (Project Titan 2022)

December 28, 2022

Simulate a metal deformation sim in Houdini, then bring it into Unreal using vertex animation textures!

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In free lesson, talk Tags fracturing, destruction, free, usd, unreal, vat, vertex animation texture

Liquids IV - Fluid Interaction

December 27, 2022

Use Vellum to make complex fluid interaction!

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In newest, lesson Tags liquids, vellum
Ingesting a USD scene with Solaris, isolating and fracturing desired areas, simulation, and reintegration back into the overall USD scene for downstream use. Steve Knipping is the creator of the Applied Houdini video tutorial series, and Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic.

Talks III - Rigid Body Fracturing with Solaris (Houdini Hive 2020)

September 21, 2020

Ingesting a USD scene with Solaris, isolating and fracturing desired areas, simulation, and reintegration back into the overall USD scene for downstream use!

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In free lesson, talk Tags fracturing, destruction, free, solaris, usd
Collage of 4 Houdini liquid simulations

Liquids Bundle

April 3, 2020

All about Liquid simulations!

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In bundle

Applied Houdini Fluids III - Ocean Flat Tank preview

Liquids III - Ocean Flat Tank

April 3, 2020

Create an ocean with an integrated FLIP simulation and whitewater!

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In newest, lesson Tags liquids, whitewater, flip, oceans

Applied Houdini Liquids II - Rapid Rivers preview

Liquids II - Rapid Rivers

September 3, 2019

Make a FLIP river simulation with whitewater, wetmaps, and more!

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In newest, lesson Tags liquids, whitewater, flip
Start making liquids today here: http://www.bit.ly/2G4xWrp In Liquids I, we will learn how to make liquid simulations with the FLIP solver! Really understanding the mechanics of FLIP will be the main focus, including in-depth explanations and visual aides to effectively explain how it works. We will also build a dynamic example of a liquid being sourced, collided with, surfaced, shaded, and rendered! Along the way I'll talk about some of my favorite tips, tricks, and workflow ideas as usual. Please note that this lesson is not free like the introductary lessons of the Particles, Volumes, and Rigids series as Liquids I is not for beginners. This lesson is for intermediate level Houdini users that already have an understanding of volumetric and particle simulations, and acts as an extension of those series! Please check out my free Particles I and Volumes I lessons at http://www.appliedhoudini.com if you are just getting started. Applied Houdini is a production quality oriented series created by Steven Knipping (https://www.imdb.com/name/nm3725241/), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Last Jedi, Avengers: Infinity War, Rogue One: A Star Wars Story). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Liquids I - Fundamentals

April 7, 2019

Start making liquid simulations with the FLIP solver!

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In newest, lesson Tags particles, liquids, flip, water
Collage of 15 Houdini simulations

Everything you need to know about liquids, particles, destruction, and volumes!

Super Bundle

December 19, 2018

Everything you need to know about particles, destruction, volumes, and liquids!

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In bundle Tags particles, rigids, volumes
Collage of 6 particle simulations made in Houdini

Particles Bundle

December 4, 2018

Particle simulation mastery!

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In bundle
Check it out here: http://bit.ly/2Ss1l2g Welcome back to Applied Houdini for Particles VI: Programming Behaviour! In this lesson we'll talk about how to have absolute control over everything every particle does at any time using the VEX language as well as programming concepts in general. In particular, we will address how we can create particles that individually make multiple decisions based off their surroundings and other criteria. All that plus some fun secondary procedural geometry modelling results in super detailed and complex effect! Along the way we'll talk about a whole bunch of my most favorite tips and tricks too, so get ready for one of the most exciting Applied Houdini lessons yet! Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Avengers: Infinity War, Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Particles VI - Programming Behavior

December 4, 2018

Use VEX programming to control particles!

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In lesson Tags particles, vex
Get started with grains here: http://www.bit.ly/2D5njUW Particles V - Grains is here to teach you how to make epic snow/sand/mud effects with grains in the Vellum Solver, also known as PBD (point based dynamics)! In this lesson we will quickly learn how to efficiently simulate millions of tiny stacking particles in order to make a snowy expanse collapse into a sinkhole. Along the way we'll control various properties and constraints to control our grain simulation, as well as cover novel geometry and rendering based tricks to make our snow look as good as possible. Start playing with snow with grains today! Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Avengers: Infinity War, Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Particles V - Grains

October 25, 2018

Make snow/sand effects with grains in the Vellum Solver!

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In lesson, newest Tags particles, particlesV, simulation, snow, sand
Go find it here: http://www.bit.ly/2M1lg4g Applied Houdini Particles IV - Physical Instances will teach you how to go beyond using particles to just simulate points, and instead treat them as physical things! When dealing with massive amounts of physical objects, it is no longer efficient (or even possible at all oftentimes) to use rigid body systems to get a quick and good looking result. Instead, we will customize the behavior of the particles both in the air and colliding with the ground to look great and simulate fast. Also covered in this lesson is an easy to implement growth/dissolving algorithm, better translucency shading, and more of my favorite workflow tricks. Start making impossibly detailed particle simulations now! Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Avengers: Infinity War, Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Particles IV - Physical Instances

September 5, 2018

Simulate massive amounts of particles as though they were physical objects!

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In lesson Tags particles, simulation, instances, flowers, magic
The ‘Elements of VFX’ series features segments on Water, Fire, Earth, Wood, and Metal, each presented by a different Houdini expert who will bring their own experience and wisdom to the topic. In this lesson, focusing on WOOD, Steve Knipping takes you through designing, building all of the pieces, and destroying a typical wooden boat. The lesson is crammed with a lot of techniques that you can apply to your own project, such as: - Complex voronoi fractures based on a novel geometry analysis of the shape to be fractured - Quick fracturing wood based simulation setup - Advanced PolyExtrude and PolyPath applications - Skinning complex shapes from a few curves - Much, much, more! Here's the file from the video to help you along! http://www.appliedhoudini.com/s/AppliedHoudiniBoat.hipnc

Talks II - Build and destroy wooden boats (Siggraph 2018)

August 14, 2018

Design, build, and destroy a typical wooden boat!

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In free lesson, talk Tags siggraph, wood, fracturing, destruction, free
Go make sparks, lightning, scorch marks, and more now: http://www.bit.ly/2IsU0KI Applied Houdini Particles III - Advanced Particles and Lightning is a two (or three? Or five!) in one lesson covering a wide variety of visual and technical topics surrounding the creation of lightning style energy bolts and photorealistic sparks! We will cover how to accurately portray the sub-frame curved motion blur necessary to make sparks look their best using advanced geometry manipulation skills, as well as build up an algorithm for art directing energy tree structures that track objects in the scene. Sparks will fly, source, collide, split, blur, and illuminate in this action packed lesson! Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Particles III - Sparks and Lightning

April 4, 2018

Create advanced sparks and lightning energy bolts with custom motion blur!

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In lesson Tags particles, magic, flow, particlesII
Collage of 6 Houdini rigid body simulations

Rigids Bundle

February 16, 2018

Master rigid destruction!

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In bundle Tags rigids
Collage of 6 smoke and explosions simulations made with Houdini Pyro

Volumes Bundle

February 16, 2018

Learn all about explosion simulation and rendering!

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In bundle Tags volumes
Steven Knipping of the Applied Houdini video tutorial series talks about Houdini 16's new workflows for making awesome looking fractures faster and easier! He'll discuss how to art direct certain material looks and when to use booleans, voronoi, for loops and more!

Talks I - Boolean Or Not Boolean (SIGGRAPH 2017)

February 16, 2018

All about the Boolean fracture!

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In free lesson, talk Tags destruction, rigids
Go make awesome effects with Particles II - Velocity Fields now: http://www.bit.ly/2kL5GP0 Applied Houdini Particles II - Velocity Fields will teach you everything you need to know to make stunning particle effects with velocity fields! We will create two different effects in this course, one based off of a dynamic Pyro sim, and one using curl noise to wash particles around a surface. After simulating, we'll take our particles even farther by shading, shaping, and lighting them based on data derived from the sims themselves. You'll be making professional looking advanced particle sims in no time! Applied Houdini is a production quality oriented series created by Steven Knipping(vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Particles II - Velocity Fields

February 16, 2018

Create advanced particle flows using velocity fields!

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In lesson, newest Tags particles, magic, flow, particlesII
New free lesson available now! All about particles. Find all of my lessons on appliedhoudini.com! http://www.appliedhoudini.com/#/volumes-and-rigids-complete-package/ In Applied Houdini Particles I, we'll learn all about how particles can easily give rise to complex effects. In this lesson we'll develop a magical effect from scratch, starting with learning the fundamentals of what makes a particle a particle. From there we'll develop techniques to effectively source, simulate, and afterwards refine the look and feel of our millions of particles. As with all of these lessons, efficient workflows and many of my favorite tips and tricks will help you leap ahead to a production quality final effect. Applied Houdini is a production quality oriented series created by Steven Knipping(vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Particles I - Fundamentals

February 16, 2018

Get started with particles now!

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In lesson, free lesson Tags particles, magic, fundamentals
"Rigids VI - Advanced chains" has arrived! Get it here: http://www.bit.ly/2xLrDlu In Rigids VI, we'll learn how to create fast, stable, and easily art directable chains that can be used for all kinds of situations. Common pitfalls of naive approaches will be discussed, while demonstrating advanced constraint chaining, positioning, and orienting techniques to overcome them. Once created, we'll strategically break both the chain links and their constraints as well. Other topics include creating and understanding a hinge constraint, having a bunch of coins fall out of the safe, and some fun approaches to making magical lighting and particle effects! And as always, a whole bunch of production-ready tips and tricks to streamline the whole process will be implemented as well. And by overwhelming demand, you can get all six rigids lessons in discounted bundle here: http://www.bit.ly/2xLA7J9 Or if you've really been holding out, you can now find the entire Volumetrics and Rigids series together here: http://www.bit.ly/2yuvVB7

Rigids VI - Advanced Chains

February 16, 2018

Create, control, and break chains!

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In lesson Tags rigids, chains, magic
Older Posts →

Latest Posts

Featured
Dec 28, 2022
Talks IV - Import Rigid Body Sim to Unreal (Project Titan 2022)
Dec 28, 2022
Dec 28, 2022
Dec 27, 2022
Liquids IV - Fluid Interaction
Dec 27, 2022
Dec 27, 2022
Sep 21, 2020
Talks III - Rigid Body Fracturing with Solaris (Houdini Hive 2020)
Sep 21, 2020
Sep 21, 2020
Apr 3, 2020
Liquids Bundle
Apr 3, 2020
Apr 3, 2020
Apr 3, 2020
Liquids III - Ocean Flat Tank
Apr 3, 2020
Apr 3, 2020
Sep 3, 2019
Liquids II - Rapid Rivers
Sep 3, 2019
Sep 3, 2019
Apr 7, 2019
Liquids I - Fundamentals
Apr 7, 2019
Apr 7, 2019
Dec 19, 2018
Super Bundle
Dec 19, 2018
Dec 19, 2018
Dec 4, 2018
Particles Bundle
Dec 4, 2018
Dec 4, 2018
Dec 4, 2018
Particles VI - Programming Behavior
Dec 4, 2018
Dec 4, 2018

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